![]() Sponsor Most Sponsors provide a set amount of research per Sol. ![]() The total amount of points is a combination of the following: See the Collaboration Loss column for more details. A 5th Hawking Institute is not worth building since it only provides 25 per worker. Every Research Lab after the 6th provides research at a rate of 28 per worker. A sixth Research Lab is still only worth 1500 but takes more jobs (28 per worker). To get the most research per worker, try building 3 Research Labs (44 per worker), then a Hawking Institute (42 ), then a 4th Research Lab (39 ), then a 2nd Hawking Institute (38 ), then a 5th Research Lab (33 ), then finally a 3rd (33 ) and 4th (29 ) Hawking Institute. Research points are awarded at the beginning of every hour. The order of technologies is determined by the map coordinates so starting in the same location will create the same order for technologies. The range is increased by the Tech Variety Game Rule and Chaos Theory makes every tech tree position valid for all technologies. Mystery and Story Bits technologies are also shown in the Breakthrough tree.Īll technologies have a range of positions where they can appear in the tech tree. Breakthroughs are obtained through Anomalies and can be researched in any order. Tech tree technologies normally have to be researched in a specific order randomized at the start of the game. Technologies are divided among 7 tech trees (including Terraforming, Recon & Expansion trees) and the breakthrough list. There are 100 regular technologies, 40 DLC technologies and 67 breakthroughs in the game. ![]() I'm mainly writing this for myself to reference but other tips and pointers would be nice.Ĭolonists need Life Support to survive: Oxygen, Water, & Food.Research is used to unlock new technologies, structures, other opportunities that provide additional options for the colony. Have a consistent supply and everything is good.Ĭolonists want some extras while surviving: Housing, Working in the day (mostly inside), Decor, & a building/s to satisfied their specialization and/or traits. While randomly playing, if I blindly put service buildings in (and stuff the rest of the slices with housing & the production center) and assume everyone will be happy with the basic Grocer, Art Store, Diner, Infirmary (like I can do with Life Support) Morale would still slowly decrease. Gym/Tai Chi (Exercise) + Space Bar (Relax,Social) Grocer (Shop) + Space Bar (Drinking,Social)Īrt Store (Luxury,Shop) + any Social (Diner, Bar, Gym, etc)Ĭasino/Electronics Store (Gaming) + Space Bar (Relax,Social) Fyi Grocer, Art Store, Diner, & Infirmary will only keep Medics happy till the Infirmary gets it's upgrade.Īfter Exceling, I found that the minimum service buildings: SpecializationĪrt Store (Luxury,Shop) + Space Bar (Relax)ĭiner (Dining) + Space Bar (Relax) + Grocer (Shop) So I sat down today and reviewed Specialization / Trait needs vs Service Buildings. Literately everyone gains comfort from a Space Bar wither they needs Relaxation (which the only alternative is a Infirmary with the upgrade) or Drinking (which only Geologist and Alcoholics need). It is also hits that Social itch (which has plenty of alternatives). The only Specialization that can easily ignore the Space Bar is the Medic due to being the only one without Relaxation Or Drinking.įirst Small Dome: Art Store + Space Bar will keep None, Botanist, Geologist, & Medic specializations happy. The Art Store will use Polymers consistently, the only alternative is a Casino + Grocer (or any shopping) which will also make Scientist happy thanks to the gaming. But the Casino has the worst worker per visitor ratio, and that is the reason I don't like them for early game. Medium/Large Dome: Casino + Space Bar + Grocer w/ optional Diner(Dining for Engineers/Gluttons) & Gym(Exercise for Officers/Fit). Mining Dome: See either None or Geologist's lines in the above table.Įdit add -> Farm Done: Art Store + Decoration + optional Social for the normals. If we replace the Art Store w/ Casino, then the Shop need would still need to be met, in addition to the other costs of a Casino.Ĭhild/Elderly Dome: See Medic's line in the above table.Ī) Have your service buildings open while people aren't at work and that should be it.ī) Make your you have enough of each to make people generally happy. So TLDR: Build a Space Bar + your Dome's Specialization needs. I completely missed that decorations provide Relaxation & Exercise, making the Botanist, Engineer, & Officer needs being meet with less maintenance. And if the Social need is meet through anything else, then the None, Scientist are also easier.
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